6/8/2023 0 Comments Topaz clean disappearedGaia: one-in-all for CGI, I haven't tested yet. tz fileĪrtemis: seems to be a one-stop shop for startersĬhronos: Good fps interpolation, see belowĭione: Deinterlacing, not mature yet I would say (knowing (Q)TGMC) If you don't preload everything VEAI will phone home for every model it sees fit and tries to get the next 30MB. ![]() Topaz VEAI "denoise" and upscale frame 2:ĪviSynth denoise Topaz VEAI "denoise" and upscale frame 1: ĪviSynth denoise Topaz VEAI "denoise" and upscale frame 2: īack to OP: Topaz VEAI 2.6.2 under Win10, i9-11900K 128GB, 3080RTX 16GB.Ħ432 files in C:\Users\\AppData\Roaming\Topaz Labs LLC\Video Enhance AI\modelsĦ model families, each in 1.6 subversions with all their kernels, in 1.3 builds each. Topaz VEAI "denoise" and upscale frame 1: Original video Colormatrix("Rec.601->Rec.709") frame 2: Original video Colormatrix("Rec.601->Rec.709") frame 1: If you wish to experiment, here are the images I did not succeed either, both trying to install VapourSynth Vs-SwinIR or using your link. # adjusting output color from: RGB48 to YUV420P8 for x264ModelĬlip = (clip=clip, format=vs.YUV420P8, matrix_s="470bg", range_s="limited")Ĭlip = (clip=clip, fpsnum=24000, fpsden=1001) # adjusting color space from YUV420P8 to RGBS for VsSwinIRĬlip = (clip=clip, format=vs.RGBS, matrix_in_s="470bg", range_s="limited")Ĭlip = SwinIR(clip=clip, task="real_sr_large", scale=4, tile_x=352, tile_y=240, tile_pad=16, device_type="cuda", device_index=0) # 2816x1920Ĭlip = (clip=clip, w=1920, h=1474, kernel="lanczos", interlaced=False, interlacedd=False) # DEBUG: vsTIVTC changed scanorder to: progressiveĬlip = (clip=clip, left=8, right=8, top=0, bottom=0) # make sure content is preceived as frame based # Setting color range to TV (limited) range.Ĭlip = (clip=clip, prop="_ColorRange", intval=1)Ĭlip = (clip=clip)# new fps: 23.976 # making sure input color matrix is set as 470bgĬlip = (clip, matrix_in_s="470bg",range_s="limited")Ĭlip = (clip=clip, fpsnum=30000, fpsden=1001) # current color space: YUV420P8, bit depth: 8, resolution: 720x480, fps: 29.97, color matrix: 470bg, yuv luminance scale: limited, scanorder: telecine You can, of has already tested it, we're discussing it here:Ĭ(path="I:/Hybrid/64bit/vsfilters/Support/fmtconv.dll")Ĭ(path="I:/Hybrid/64bit/vsfilters/DeinterlaceFilter/TIVTC/libtivtc.dll")Ĭ(path="I:/Hybrid/64bit/vsfilters/SourceFilter/d2vSource/d2vsource.dll") ![]() I do not have VapourSynth installed, so please allow some time for me to get familiar with it. Oh and for interlaced content I use bwdif because qtgmc makes the image look like a waxpainting. Both of these things Artemis can do much better.Īnd personally, I'd save topaz output to prores (and use ffmpeg with more control for final encode) The same is true for sharpening (as long as your source is not too soft). ![]() Furthermore, all AI models do denoising, so denoising with avisynth is pointless (will destroy too much fine detail if denoised twice). I used it just as an upscaler after the excellent avisynth denoise sharpening, so Topaz VEAI takes advantage of the avisynth restoration otherwise in my case is not even worth of consideration!Īs I already said, people should use Artemis because it is the fasted and most tuned model. Personally, on my s-vhs captures I experimented that it is not any better than a full AviSynth restoration upscale flow:
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